AXML

        <!-- IMAGE AND TEXT OBJECTS -->
        <Image Canvas.Left="10" Canvas.Top="200" x:Name="imgObject0" Source="" />
        <Image Canvas.Left="10" Canvas.Top="200" x:Name="imgObject1" Source="" />
        <Image Canvas.Left="10" Canvas.Top="200" x:Name="imgObject2" Source="" />
        <Image Canvas.Left="10" Canvas.Top="200" x:Name="imgObject3" Source="" />
        <Image Canvas.Left="10" Canvas.Top="200" x:Name="imgObject4" Source="" />
        <Image Canvas.Left="10" Canvas.Top="200" x:Name="imgObject5" Source="" />
        <Image Canvas.Left="10" Canvas.Top="200" x:Name="imgObject6" Source="" />
        <Image Canvas.Left="10" Canvas.Top="200" x:Name="imgObject7" Source="" />
        <Image Canvas.Left="10" Canvas.Top="200" x:Name="imgObject8" Source="" />
        <Image Canvas.Left="10" Canvas.Top="200" x:Name="imgObject9" Source="" />
        <Image Canvas.Left="10" Canvas.Top="200" x:Name="imgObject10" Source="" />
        <Image Canvas.Left="10" Canvas.Top="200" x:Name="imgObject11" Source="" />
        <Image Canvas.Left="10" Canvas.Top="200" x:Name="imgObject12" Source="" />
        <Image Canvas.Left="10" Canvas.Top="200" x:Name="imgObject13" Source="" />
        <Image Canvas.Left="10" Canvas.Top="200" x:Name="imgObject14" Source="" />
        <Image Canvas.Left="10" Canvas.Top="200" x:Name="imgObject15" Source="" />
        <Image Canvas.Left="10" Canvas.Top="200" x:Name="imgObject16" Source="" />
        <Image Canvas.Left="10" Canvas.Top="200" x:Name="imgObject17" Source="" />
        <Image Canvas.Left="10" Canvas.Top="200" x:Name="imgObject18" Source="" />
        <Image Canvas.Left="10" Canvas.Top="200" x:Name="imgObject19" Source="" />

        <TextBlock Canvas.Left="10" Canvas.Top="200" x:Name="txtObject0" >AAA</TextBlock>
        <TextBlock Canvas.Left="10" Canvas.Top="200" x:Name="txtObject1" >AAA</TextBlock>
        <TextBlock Canvas.Left="10" Canvas.Top="200" x:Name="txtObject2" >AAA</TextBlock>
        <TextBlock Canvas.Left="10" Canvas.Top="200" x:Name="txtObject3" >AAA</TextBlock>
        <TextBlock Canvas.Left="10" Canvas.Top="200" x:Name="txtObject4" >AAA</TextBlock>
        <TextBlock Canvas.Left="10" Canvas.Top="200" x:Name="txtObject5" >AAA</TextBlock>
        <TextBlock Canvas.Left="10" Canvas.Top="200" x:Name="txtObject6" >AAA</TextBlock>
        <TextBlock Canvas.Left="10" Canvas.Top="200" x:Name="txtObject7" >AAA</TextBlock>
        <TextBlock Canvas.Left="10" Canvas.Top="200" x:Name="txtObject8" >AAA</TextBlock>
        <TextBlock Canvas.Left="10" Canvas.Top="200" x:Name="txtObject9" >AAA</TextBlock>
        <TextBlock Canvas.Left="10" Canvas.Top="200" x:Name="txtObject10" >AAA</TextBlock>
        <TextBlock Canvas.Left="10" Canvas.Top="200" x:Name="txtObject11" >AAA</TextBlock>
        <TextBlock Canvas.Left="10" Canvas.Top="200" x:Name="txtObject12" >AAA</TextBlock>
        <TextBlock Canvas.Left="10" Canvas.Top="200" x:Name="txtObject13" >AAA</TextBlock>
        <TextBlock Canvas.Left="10" Canvas.Top="200" x:Name="txtObject14" >AAA</TextBlock>
        <TextBlock Canvas.Left="10" Canvas.Top="200" x:Name="txtObject15" >AAA</TextBlock>
        <TextBlock Canvas.Left="10" Canvas.Top="200" x:Name="txtObject16" >AAA</TextBlock>
        <TextBlock Canvas.Left="10" Canvas.Top="200" x:Name="txtObject17" >AAA</TextBlock>
        <TextBlock Canvas.Left="10" Canvas.Top="200" x:Name="txtObject18" >AAA</TextBlock>
        <TextBlock Canvas.Left="10" Canvas.Top="200" x:Name="txtObject19" >AAA</TextBlock>
Code
		//*********************************************
		//*********************************************
		//********** GET PAGE OBJECT CONTROL **********
		//*********************************************
		//*********************************************
		private object GetPageObjectControl(int ObjectsType, int ObjectIndex)
		{
			try
			{
				if (ObjectsType == UiPageObjects.OBJECT_TYPE_IMAGE)
				{
					switch (ObjectIndex)
					{
					case 0:
						return (imgObject0);
					case 1:
						return (imgObject1);
					case 2:
						return (imgObject2);
					case 3:
						return (imgObject3);
					case 4:
						return (imgObject4);
					case 5:
						return (imgObject5);
					case 6:
						return (imgObject6);
					case 7:
						return (imgObject7);
					case 8:
						return (imgObject8);
					case 9:
						return (imgObject9);
					case 10:
						return (imgObject10);
					case 11:
						return (imgObject11);
					case 12:
						return (imgObject12);
					case 13:
						return (imgObject13);
					case 14:
						return (imgObject14);
					case 15:
						return (imgObject15);
					case 16:
						return (imgObject16);
					case 17:
						return (imgObject17);
					case 18:
						return (imgObject18);
					case 19:
						return (imgObject19);
					default:
						return (null);
					}
				}
				else if (ObjectsType == UiPageObjects.OBJECT_TYPE_TEXT)
				{
					switch (ObjectIndex)
					{
					case 0:
						return (txtObject0);
					case 1:
						return (txtObject1);
					case 2:
						return (txtObject2);
					case 3:
						return (txtObject3);
					case 4:
						return (txtObject4);
					case 5:
						return (txtObject5);
					case 6:
						return (txtObject6);
					case 7:
						return (txtObject7);
					case 8:
						return (txtObject8);
					case 9:
						return (txtObject9);
					case 10:
						return (txtObject10);
					case 11:
						return (txtObject11);
					case 12:
						return (txtObject12);
					case 13:
						return (txtObject13);
					case 14:
						return (txtObject14);
					case 15:
						return (txtObject15);
					case 16:
						return (txtObject16);
					case 17:
						return (txtObject17);
					case 18:
						return (txtObject18);
					case 19:
						return (txtObject19);
					default:
						return (null);
					}
				}
				else
				{
					return (null);
				}
				
			}
			catch (Exception ex)
			{
				System.Diagnostics.Debug.WriteLine("Exception: " + ex.Message);
				return (null);
			}
		}
				//----- CLEAR ALL THE OBJECTS -----
				for (Index = 0; Index < MAX_PAGE_OBJECTS; Index++)
				{
					object PageObject = GetPageObjectControl(UiPageObjects.OBJECT_TYPE_IMAGE, Index);
					if (PageObject != null)
					{
						Image imgPageObject = (Image)PageObject;
						imgPageObject.Visibility = Visibility.Collapsed;
					}
				}
				for (Index = 0; Index < MAX_PAGE_OBJECTS; Index++)
				{
					object PageObject = GetPageObjectControl(UiPageObjects.OBJECT_TYPE_TEXT, Index);
					if (PageObject != null)
					{
						TextBlock txtPageObject = (TextBlock)PageObject;
						txtPageObject.Visibility = Visibility.Collapsed;
					}
				}
UK Electronic Designer
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We benefit hugely from resources on the web so we decided we should try and give back some of our knowledge and resources to the community by opening up many of our company’s internal notes and libraries through mini sites like this. We hope you find the site helpful.
Please feel free to comment if you can add help to this page or point out issues and solutions you have found, but please note that we do not provide support on this site. If you need help with a problem please use one of the many online forums.